Showing posts with label iOS development. Show all posts
Showing posts with label iOS development. Show all posts

Monday, March 21, 2016

Top 3 Books For Learning iOS Development

http://amzn.to/1Zi1Eu7 
  iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. 


http://amzn.to/1RaXrFI 
 Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 2.0—the latest version of Apple's acclaimed programming language. With this thoroughly updated guide, you'll learn Swift’s object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.


http://amzn.to/1RaXDEX
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.

Saturday, February 18, 2012

Apple Launches New Guide For Developing iOS Apps

If you're a new developer wondering where to begin creating iOS apps, Apple has a new guide that provides a perfect starting point for iOS app development.

On your Mac computer, you can create iOS apps that run on iPad, iPhone, and iPod touch. Follow this road map to learn where to get the tools you need, understand the major concepts and best practices, and see where to find more information.

As you proceed through the road map, you will use Xcode and the iOS SDK, Apple’s tools for app development. You will learn the basics of programming with Objective-C, the language that powers all iOS apps and frameworks, and will explore the Cocoa Touch frameworks. You will create a simple iOS app and learn how to test it on a device. Finally, you will learn how to submit an app to the App Store.

Each page in the road map introduces a new topic and links to one or more short articles about that topic. The road map provides you with a breadth of knowledge to get you started, and the last page, Where to Go from Here, includes links to documents you should read next. After you finish the road map, you will be prepared to delve deeper into any individual topic. You'll have the knowledge, tools, and skills to start developing iOS apps!

{source: apple}

Wednesday, December 14, 2011

Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them


On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games.

Rigney takes you on a tour that covers more than 65 of the best and most beloved iPhone and iPad games, telling the never-before-heard tales behind them. Based on more than 100 exclusive interviews with some of the biggest names in iOS development, Buttonless chronicles the adversities that top developers had to overcome and delivers numerous funny/interesting anecdotes from behind the scenes of the iTunes App Store.

Examples include:
  • George Fan - Lead Designer of Plants vs. Zombies
  • Kris Piotrowski - Co-creator of Superbrothers: Sword and Sworcery EP
  • Jaakko Iisalo - Lead Designer of Angry Birds
  • Katherine Anna Kang - Head of id Mobile and Lead Designer of Doom II RPG
  • Justin Smith - Creator of Enviro-Bear 2010
  • Paul Bettner - Lead Designer of Words With Friends
  • Simon Oliver - Creator of Rolando
  • Donald Mustard - Lead Designer of Infinity Blade
... and plenty of others.

You'll also learn:
  • The real origins of Angry Birds
  • How iOS critical darling Jet Car Stunts was born from one of the worst games of 1999––Carmageddon 3
  • Canabalt creator Adam Saltsman's weird obsession with leaping out of windows
  • How the first-ever Iraqi video game went unpublished for 20 years before becoming an iOS exclusive
  • The tweet that saved Words With Friends