Wednesday, April 22, 2009

Learning Game Programming

Serious software developers in the real world of business need not be concerned with the oddities of programming games, right? Wrong! Quite the contrary, business developers will not only learn a lot by getting into game programming, they need to do exactly that if they don't want to be left in the dust of technological progress. Let’s get one thing out of the way, first – Google. It is the beginning and end of every self-taught gamer. If you don’t grasp a concept, or if you’ve been hunting for the same bug for the past hundred hours, there’s a good chance that you’re not the first to encounter similar difficulties. But since this is a primarily technical magazine, I’m sure most of you already know that – so I’ll take down the billboard. Get experience and prove you can complete projects. The best way to do this is to use existing packages and build with simple game ideas.

Start with C# and the XNA Framework. Aim to get published initially through XBOX LIVE Community Games. Small projects are key, as you are starting alone.

Move from there to C/C++ and build something with an existing engine, like Ogre3D or Torque.

With experience and a proven track record, find ANY opportunity within the industry and apply.

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